Joshua Singh
joshsingh@joshsingh.net
OBJECTIVE

on the cutting edge of the industry.

SKILLS
3ds Max 7+
Maya 7
Adobe Photoshop 7+
Z Brush
Unreal Editor v2.0

My art skills include creation of model sheets and character concepts.
Find examples
here. I also am adept at  Modeling, texturing, and
Next Gen Normal Map Generation.
Here are some examples of my
3d work .


GAMES I have worked on:

Cash Money Chaos (Psp)
Karaoke Revolution Country
Titan Quest
Kaloki X (Xbox Live Arcade)
Marvel Nemesis (Nintendo Ds)
Crash Tag Team Racing (Nintendo Ds)-(unshipped)
SnoCross2 (xbox Ps2)
Outpost Kaloki (pc)
Xs Junior league Soccer (ps2)
Xs Junior league Soccer (ps1)
Xs Junior league Football (ps1)


Industry EXPERIENCE

July-2006  
Present
Production Artist,Sony Online Entertainment, San Diego CA

As a Production Artist at  Sony Online Entertainment, I am responsible for creating
concept art, models, textures.


August-2005   
July-2006
Production Artist, Iron Lore Entertainment, Marlborough MA.

As a Production Artist at  Iron Lore Entertainment, I am responsible for creating
concept art, models, textures.

November-2004   
July-2005   
Production Artist, Sensory Sweep Studios, Draper UT     

As a Production Artist at Sensory Sweep Studios, I was responsible for creating
concept art, models, textures and animation under the direction of
my Art Director for use in real-time gameplay.

October-2003 to    
November-2004  
Lead Artist, Wahoo Studios, Pleasant Grove UT.   

As Lead Artist at Wahoo Studios, I was responsible for creating
concept art, models, textures and animation for use in
real-time gameplay. As lead artist I also supervised other artists and
ensure that all art assets remain consistent in style and theme. Also among my duties
was to track assets and assign them to specific artists .

June-2003 to        
October-2003   
Production Artist, Wahoo Studios, Pleasant Grove UT.      

As a Production Artist at Wahoo Studios, I was responsible for creating
concept art, models, textures and animation under the direction of
my Art Director for use in real-time gameplay as well as pre-
rendered interface elements.

April-2002 to           
June-2003    
3d Artist,  Various Freelance Jobs and the Mod Scene.          

While freelancing for several mods and independent commissions,
I was responsible for creating a myriad of assets. Ranging from environment
props to character models


LEADERSHIP EXPERIENCE

Lead Artist 2003-2004, Wahoo Studios/Ninja Bee, Pleasant Grove UT.   
As Lead Artist at Wahoo Studios, I was responsible for creating
concept art, models, textures and animation for use in
real-time gameplay. As lead artist I also supervised other artists to
ensure that all art assets remain consistent in style and theme. Also among my duties
was to track assets and assign them to specific artists .

Wilderness Program Youth Councillor 2000-2002 (Lead Staff)
During my Time at a residential youth home called Sunhawk Academy, I worked my way
up to become Lead Staff. As Lead Staff it was my duty to take the patients on treks
through the Utah/Arizona desert. The patients where teens who had drug problems or
run-ins with the law. It was my job to coordinate the weeks activities, keep the daily
schedule,  record observations and take notes on patients for the therapists to review.
I was also expected to train new staff members on basic protocol and intervention
techniques.
But first and foremost it was my job to keep everybody safe. I was required to radio in 3
times daily to headquarters, coordinate hikes to our next food and water drop,
de-escalate conflicts and react calmly and swiftly in emergency situations.

Military Service 1997-2001 222nd Field Artillery Unit.
4 Years In the United States Army National Guard. While in the Guard I attained the
rank of Corporal/Specialist as well as leader of my squad. As a Squad Leader I was
responsible for up to 10 soldiers. Also as a Squad Leader it was my job to make sure
my squad was always punctual, and prepared for drills, training and inspection . I was
also responsible to report any misconduct among my squad to the First Sergent.



Education
Itt Tech                            
I attendeded Itt Technical Institute and majored in Industrial Design.
Eagle Gate College   
While attending eagle gate college I studied graphic design.                                             
    
B.Y.U Hawaii                  
While Attending Brigham Young University Hawaii campus I majored in  Visual Arts


Brent Fox: bfox@furiousgames.com
Steve Taylor: stay@wahoostudios.com
Brian Jones: bjones@ironlore.com
Mike Shiedow: msheidow@ironlore.com